BCA 6th Semester

Mobile Programming syllabus

Bachelor In Computer Application

Course Title: Mobile Programming (3 Cr.)

Code No: CACS 351

Year/Semester: III/VI

Class Load: 6Hrs. /Week (Theory: 3Hrs, Practical 3Hrs.)

Course Description

This course provides the comprehensive knowledge related to the Mobile programming, which encompasses integrated development environment, infrastructure, design, and develop and testing of mobile application, which communicate with database to solve real world problem.

Course Objectives

The general objectives of this course is to develop mobile application that solve real world problem with use of current mobile technology.

Course Contents

Unit 1: Introduction to Mobile and Mobile Programming 2 Hrs

Mobile Device (Features, Categories, History, Brands, Models and Platforms), Introduction to Mobile Programming.

Unit 2: Introduction to Android Programming 4 Hrs

Android Platform, History of Android, Environment Setup, Creating an android project, Laying out the user interface (The view hierarchy, widget attributes, creating string resources, previewing the layout), Creating a new class, Setting up the project, Running on the Emulator.

Unit 3: Designing the User Interface 5 Hrs

Android layout types (Linear, Relative, Table, Absolute, Constraint), Layout attributes, Android widgets (Textview, Edittext, Checkbox, Radiobutton, Spinner etc.) and its attributes, Event Handling, working with string, string array and colors, working with resources and drawable, adding icon to the project.

Unit 4: Android Activity 4 Hrs

The Activity life cycle, Creating multiple activities, Declaring activities in the manifest, Connecting activities with intents, Passing data between activities, Getting a result back from a child activity, Getting and setting data to/from the layout file.

Unit 5: UI Fragments, Menus and Dialogs 6 Hrs

The need for UI flexibility, Introduction to fragments, Lifecycle of fragment, Creating a UI fragment, Creating a fragment class, Wiring widgets in fragment, Introduction to fragment manager, Difference between Activity and Fragments. Menus (Introduction, Types, Implementing menu in an application) Dialogs (Introduction, Creating a dialog fragment, Setting a dialog’s content)

Unit 6: Listview, Gridview and Recyclerview 6 Hrs

Listview (Introduction, Features, Implementing listview in an application)
Gridview (Introduction, Features, Implementing gridview in an application)
Recyclerview (Introduction, Features, Implementing recyclerview in an application)

Unit 7: Advance Android Concepts 10 Hrs

Local database with SQLite (Establishing connection, creating database and tables, data manipulation), Introduction to API, API Types, Introduction to JSON, Retrieving contents from remote server, Sending contents to remote server, Implementing Google Maps in android application, Procedure for publishing application on Google Play Store.

Unit 8: Introduction to iOS Programming 8 Hrs

Introduction to iOS and iOS programming, iOS platform, Environment setup, Creating an Xcode project, Building the interface, Making connections, Running on the simulator.
Introduction to Swift language, Views and the view hierarchy, Storyboard and view controllers, working with widgets and its attributes, Creating a simple iOS application.

Laboratory Works

Laboratory works should be done covering all the topics listed above and a small project work should be carried out using the concept learnt in this course. Project should be assigned on individual basis.

Teaching Methods

The general teaching pedagogy includes class lectures, group discussions, case studies, guest lectures, research work, project work, assignments (theoretical and practical), and examinations (written and verbal), depending upon the nature of the topics. The teaching faculty will determine the choice of teaching pedagogy as per the need of the topics.

References

  1. Bill Phillips, Chris Stewart, Brian Hardy, and Kristin Marsicano, Android Programming: The Big Nerd Ranch Guide, Big Nerd Ranch LLC, 2nd edition, 2015.
  2. Christian Keur and Aaron Hillegass, IOS Programming: The Big Nerd Ranch Guide, 5th edition, 2015.
  3. Brian Fling, Mobile Design and Development, O'Reilly Media, Inc., 2009.
  4. Maximiliano Fittman, Programming the Mobile Web, O'Reilly Media, Inc., 2nd ed., 2013.
Source: Tribhuvan University

tu bca mobile programming syllabus

BCA 6th semester mobile programming syllabus

TU BCA Syllabus

Evaluation

Examination SchemeTotal
Internal Assessment (40)External Assessment (60)100
TheoryPracticalTheoryPractical
30104020

Internal Assessment Format [FM = 20] – Subject Teacher

Term ExaminationAssignmentAttendanceTotal
Mid-TermPre-Final
555520

Practical Assessment Format [FM = 20] – External Examiner will be assigned by Dean Office, FOHSS

PracticalVivaLab ReportsTotal
105520

Note: Assignment may be subject specific case study, seminar paper preparation, report writing, project work, research work, presentation, problem solving etc.

Final Examination Questions Format [FM = 60, Time = 3 Hrs.]

SNQuestion TypeNumber of QuestionsMarks per QuestionTotal Marks
1Group – 'A' Objective Type Questions (Multiple Choice Questions)
Attempt all the questions.
10110 X 1 = 10
2Group – 'B' Short Questions (Attempt any SIX questions.)756 X 5 = 30
3Group – 'C' Long Questions (Attempt any TWO questions.)3102 X 10 = 20